"Sina game zhuangao, reprint, please indicate the source"
Should be a mass of the StarCraft 2 Zerg Thunder beast and enough to fill the entire screen of the protoss mothership encounter exciting competitions. It can also be filled with a variety of new units like Cybercat and Hercules transports. The StarCraft 2 lead designer Nick broad statement: the StarCraft 2, is an electronic sports competitions--to be clear, simple and full of sense of the game, requires players to have excellent skilled technique.
StarCraft 2The StarCraft 2 lead designer Braud said in a speech shortly before: as the development of the basketball 2, like trying to design the process of the StarCraft 2 "extremely difficult". In 2005, Blizzard Entertainment and he believes that "perhaps, if we fought, we can design completed in 2008. "Clearly, this has not happened.
As the StarCraft 2 team began work at the same time, they first noticed free online games a competitor--Relic the hammer 40K: dawn of war and of the Supreme Commander of the Gas Powered. Compared to the three races of the Star Trek game mode, the hammer is 40K: dawn of war featured four sports and to play a higher game, and the Supreme Commander is designed with support for up to more than 150 player fighting game.
Confrontation between the ZergThe StarCraft 2, adhere to the three ethnic confrontation, the Zerg, protoss and people, all 45 units. On less capacity than rivals in the sensory problems, Braud said that because of the StarCraft 2 's goal is to become a competitive sport, you need enough of ornamental and entertaining, to get people spending hours journey to watch others games.
In order for the game with an ornamental, it must ensure visual clarity. "That is why artists hate me," he said. Braud showing a Zerg Thunder beast that weighs 300 tons and a small protoss maniac to illustrate miniature art concepts. He then shows lightning beasts in the game, Petite, it seems very obscure. Braud explained, with Thunder blitz would never work for animals. The player can hide behind the Thunder beast 20 small dogs, causing visual clutter.
People in confrontation and ZergIn order for the StarCraft 2 became a successful best mmorpg games athletic events, it also needs to be simple enough, each race set 12-15 units. "This is the reason why designers hate me" Braud said, removed all the multiplayer part of the game. Some of these units at the battle of individuals affected by modifying, Braud and his team wanted to focus on the integration of small units.
Too many units can easily cause confusion, to another of the StarCraft 2 sports--football. On the football field, only one unit--people. Of course, which also divided into fierce striker, Defender and other roles, but when you see these units when moving the pitch, you know what are their respective goals. Delete part unit, the game has a certain complexity and variability. Employing family of machine guns and the Zerg insect Poison Explosion to explain the relationship between, their poisonous insect insect Poison Explosion and bomb attacks, easily melting to acid corrosion so that people in machine guns, machine guns have a huge impact. That is, unless the machine gun troops of equipment upgrades, so that they can have more destructive at the same time, accelerated movement speed, which can occupy the dominance of the Historical games battle. In other words, unless insect insect players increase HIV explosion upgrade resource expenditures, to regain advantage.
People in confrontation and protossThese factors lead to uncertainty, maintain electronic sports Wow Guides is StarCraft quality intact, an important part. The StarCraft 2 to strictly maintain their "competitive nature," our macro-management skills through a variety of micro-management and, flanks and terrain and tactical skills, and other real-time strategy game skills, try to optimize the game structure.
Uncertainties are the little dog flush in the StarCraft 2, tactical reserve one of the main reasons. Dog Unit of Zerg rush tactic is to establish a basic and small army and attacked the second. Braud believes that dogs rush tactic from the start, increase A game of uncertainties. "Players to postpone using small dogs rush tactics, delaying the enjoy the fun of the game".
To a task from the user interface design, Blizzard is trying to maintain with StarCraft nature of e-sports, many people have asked: "is it all worth it? "Braud says:" definitely worth! This will be cool. "(/MOMO)
(Edit: Saiken)More game news welcomes the view:
SINA game media >>/Sina game industry information >>/the voice of a key concern Sina microblog >> game broadcasts;
没有评论:
发表评论